Return string.char(unpack(CipheredCharacters))ĪCRemote. You could even check if the client isn’t responding after 60 seconds for example, which means the client is trying to bypass the anticheat: local PlayerData = įor Index, Character in pairs(Characters) doĬipheredCharacters = Character + 1 If MyACRemoteFunction:InvokeClient(MyPlayerSumthing) then MyACRemoteFunction.OnClientInvoke = function() You can set it to an OnClientInvoke callback and the server will regularly check that the client isn’t being tampered with: - ClientSide RobloxMod APK 2.568.524 Mega Menu is a modified version of the original Roblox app that allows users to access exclusive features such as unlimited robux (in-game currency), customized avatars and much more. You should use a remotefunction instead since exploiters won’t be able to spy on it, except on the beta version of synapse, preventing a large number of script developers from spying on the anticheat remote. Mega Menu Roblox is an online gaming platform where players can create and play their own games. Instead, use a remotefunction to signal to the server the client is being tampered with! Return -> Return nothing (Doesn't fire the remote) If rawequal(self, ACRemote) then -> Safely checks if self is the AntiCheat remote ) -> Or :InvokeServer if the anticheat uses a RemoteFunction Local OldFireServer OldFireServer = hookfunction(DummyRemote.FireServer, newcclosure(function(self. It’s a very bad practice as it can just be bypassed by this simple code snippet: local DummyRemote = Instance.new("RemoteEvent") -> Or RemoteFunction if the anticheat uses a RemoteFunction In the majority of games, I kept seeing in opensource exploit scripts (and even in an AntiCheat from Community Resources!) that the anticheat system used a Simple Ban Remote that once fired, often wipes the player’s progress, and/or just straight up bans the player Table of Contentsġ: Using :FireServer or :InvokeServer to signal to the server the client is being tampered with Warning: This post is for developers that already have a client and server anticheat. This really frustrates me, as a developer, to see beautiful games being ruined by exploiters. As an anticheat developer, I often saw games that had awful anticheats practices.
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